ETH32nix Salvation 64 bit
ETH32nix Salvation final with 64 bit support.
Switched from Scons to CMake, and embedded libbfd, libopcodes and libelf to make the compilation possible on 64 bit Linux.
The archive contains sources and compiled version (with Ubuntu 16.04), plus et-sdl-sound.
You should be able to play without compiling if you're using the same distribution.
Download ETH32nix Salvation
wget "https://drive.google.com/uc?export=download&id=0B9j5svRObPS9ZjVYM1ZMMFFWUGs" -O eth32nix_salvation.tar.xz
tar xf eth32nix_salvation.tar.xz -C ~/Documents
Build the pk3
cd ~/Documents/eth32nix_salvation/pk3 zip -q9r ~/.etwolf/etmain/salvation.pk3 . cd ..
If you want to recompile it
sudo dpkg --add-architecture i386 sudo apt update sudo apt install gcc-multilib g++-multilib sudo apt install scons cmake zip gcc zlib1g-dev:i386 libx11-dev:i386 libgl1-mesa-dev:i386 libelf-dev:i386 binutils-dev
Build pk3, cgame and eth32nix shared object
cd ~/Documents/eth32nix_salvation ./compile.sh
Happy fragging :)
Would you happen to have the offsets for JayMod 2.2.0 that could be inserted in offsets.ini ?
This is was 2.1.8 looks like :
For Jaymod 2.2 I find this:
ETH32nix source code needs to be modified to be compatible with Jaymod 2.2, even with all the correct offsets, it will sporadically crash. That's why I created ETH Annihilation, based on ETH 1.4, as this hack is way more flexible and compatible with Jay 2.2 :)
Yes, I have Eth32nix and ETH 1.4 but it does not support Jaymod 2.2. Annihil, could you please help me? Can you share a ETH compilation with support for Jaymod 2.2?
I want to play on my Debian but I'm not able to get it. I need your help. Please!
I have the linux version of eth annihilation on my linux partition but I'm don't know if Annihil would allow me to share it to you kernelsuse
@achimachim I don't think there will be ever any update for this cheat the developer is not online that much :(
will there be a Version for etjump 2.3.0?
thanks in advance
Game crash after few min, what to do? Anyone?
edit: Solved 😊
@Annihil I know I can reconnect just wondering why this happens, is it an admin code that causes it? not a problem though and bot works well