Autoexec.cfg
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Here is my autoexec.cfg
// Resolution seta r_mode "-1" seta r_customwidth "1920" seta r_customheight "1080" seta pmove_fixed "1" seta com_maxfps "125" seta cl_maxpackets "100" // Binds bind CTRL "+movedown" bind KP_LEFTARROW "team r 1 2" bind KP_RIGHTARROW "team b 1 2" bind KP_ENTER "team s" unbind F12 seta "cl_doubletapdelay" "0" bind k "kill" // Graphism seta cg_drawCompass "0" seta cg_brassTime "0" seta cg_marktime "0" seta cg_atmosphericEffects "0" seta cg_shadows "0" seta cg_wolfparticles "0" seta cg_drawfrags "0" seta cg_showblood "0" seta cg_bloodFlash "0" seta cg_bloodTime "0" seta cg_bloodDamageBlend "0" seta cg_coronas "0" seta cg_coronafardist "0" seta r_flares "0" seta r_dlightBacks "0" seta r_gamma "2" seta r_drawSun "0" seta r_fastsky "1" seta r_compressmodels "1" seta r_drawfoliage "0" seta r_drawSun "0" seta r_wolffog "0" // Geometric Detail: 0 = high, 1 = medium, 2 = low, 3 = custom seta r_lodbias "16" // Texture Detail: 0 = high, 1 = medium, 2 = low, 3 = custom seta r_picmip "16" // Texture Filter: bilinear = GL_LINEAR_MIPMAP_NEAREST, trilinear = GL_LINEAR_MIPMAP_LINEAR, default: GL_LINEAR_MIPMAP_NEAREST seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // Detail Textures seta r_detailtextures "0" // Compress Textures seta r_ext_compressed_textures "1" // Dynamic Lights seta r_dynamiclight "0" // Crosshair seta cg_drawCrosshair "2" seta cg_crosshairSize "32" seta cg_crosshairAlphaAlt "1.0" seta cg_crosshairColorAlt "cyan" seta cg_crosshairAlpha "0.000000" seta cg_crosshairColor "White" // Graphism 2 seta cg_drawfps "1" seta cg_fov "120" seta cg_gunx "7" seta cg_guny "-3" // Sounds seta s_musicvolume "0" seta s_khz "44" // CG_BOB seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_runpitch "0" seta cg_runroll "0" // Disable mouse accel seta in_dgamouse 2 // ETPro seta b_drawclock "1" seta b_hitsound "1"