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    ET SDL Sound Setup

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    et-sdl-sound sdl setup
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    • Annihil
      Annihil admin last edited by Annihil

      • Install SDL 1.2 dev package
        sudo apt install libsdl1.2-dev:i386
        
      • Download et-sdl-sound.so
        wget "https://drive.google.com/uc?export=download&id=0B9j5svRObPS9TnQ4ZjlfTTAxbWM" -O ~/Documents/et-sdl-sound.so
        
      • Find the correct libSDL.so
        find /usr -name "libSDL.so"
        
      • Setup environment variables
        export ETSDL_SDL_LIB="/usr/lib/i386-linux-gnu/libSDL.so"
        export SDL_AUDIODRIVER="pulse"
        
      D 1 Reply Last reply Reply Quote 0
      • D
        Dibbo @Annihil last edited by

        @Annihil I am facing some sound issue in Ubuntu 64 bit OS. I have done the steps mentioned in this topic but no luck. Here are the console output for ET -

        deb@deb:~$ padsp et
        ERROR: ld.so: object '/usr/lib/x86_64-linux-gnu/pulseaudio/libpulsedsp.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
        ET 2.60b linux-i386 May  8 2006
        ----- FS_Startup -----
        Current search path:
        /home/deb/.etwolf/etmain/UJE_italy_b2.pk3 (335 files)
        /home/deb/.etwolf/etmain/sp_delivery_te.pk3 (51 files)
        /home/deb/.etwolf/etmain
        /usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
        /usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
        /usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
        /usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
        /usr/local/games/enemy-territory/etmain
        
        ----------------------
        4149 files in pk3 files
        execing default.cfg
        couldn't exec language.cfg
        execing profiles/Neemo/etconfig.cfg
        couldn't exec autoexec.cfg
        Hunk_Clear: reset the hunk ok
        
        ------- Input Initialization -------
        Joystick is not active.
        ------------------------------------
        Bypassing CD checks
        ----- Client Initialization -----
        ----- Initializing Renderer ----
        -------------------------------
        ----- Client Initialization Complete -----
        ----- R_Init -----
        ...loading libGL.so.1: Initializing OpenGL display
        ...setting mode -1: 1366 768
        Using XFree86-VidModeExtension Version 2.2
        XF86DGA Mouse (Version 2.0) initialized
        XFree86-VidModeExtension Activated at 1366x768
        Using 4/4/4 Color bits, 24 depth, 0 stencil display.
        GL_RENDERER: AMD Radeon R7 Graphics (CARRIZO / DRM 3.23.0 / 4.15.0-43-generic, LLVM 6.0.0)
        ^3WARNNING: GL extensions string too long (6486), truncated to 4096
        Initializing OpenGL extensions
        ...GL_S3_s3tc not found
        ...GL_EXT_texture_env_add not found
        ...using GL_ARB_multitexture
        ...GL_EXT_compiled_vertex_array not found
        ...GL_NV_fog_distance not found
        ... GL_EXT_texture_filter_anisotropic not found
        Initializing GLX extensions
        ...using GLX_SGI_swap_control
        ...using GLX_SGI_video_sync
        XF86 Gamma extension initialized
        
        GL_VENDOR: X.Org
        GL_RENDERER: AMD Radeon R7 Graphics (CARRIZO / DRM 3.23.0 / 4.15.0-43-generic, LLVM 6.0.0)
        GL_VERSION: 3.0 Mesa 18.0.5
        GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mGLX_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync 
        GL_MAX_TEXTURE_SIZE: 16384
        GL_MAX_ACTIVE_TEXTURES_ARB: 8
        
        PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
        MODE: -1, 1366 x 768 fullscreen hz:N/A
        GAMMA: hardware w/ 0 overbright bits
        CPU: 
        rendering primitives: multiple glArrayElement
        texturemode: GL_LINEAR_MIPMAP_LINEAR
        picmip: 0
        texture bits: 32
        multitexture: enabled
        compiled vertex arrays: disabled
        texenv add: disabled
        compressed textures: disabled
        anisotropy: 1.0
        NV distance fog: disabled
        Initializing Shaders
        ----- finished R_Init -----
        
        ------- sound initialization -------
        /dev/dsp: No such file or directory
        Could not open /dev/dsp
        ------------------------------------
        Sound memory manager started
        Sys_LoadDll(/home/deb/.etwolf/etmain/ui.mp.i386.so)... 
        Sys_LoadDll(/home/deb/.etwolf/etmain/ui.mp.i386.so) failed:
        "/home/deb/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
        Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
        Sys_LoadDll(ui) found **vmMain** at  0xe5161f40  
        Sys_LoadDll(ui) succeeded!
        --- Common Initialization Complete ---
        Opening IP socket: localhost:27960
        Hostname: deb
        IP: 127.0.1.1
        Started tty console (use +set ttycon 0 to disable)
        Resolving etmaster.idsoftware.com
        etmaster.idsoftware.com resolved to 192.246.40.60:27951
        ----- CL_Shutdown -----
        RE_Shutdown( 1 )
        -----------------------
        ----- CL_Shutdown -----
        -----------------------
        Shutdown tty console
        
        

        Any suggestions?

        Thanks.

        Annihil 1 Reply Last reply Reply Quote 0
        • Annihil
          Annihil admin @Dibbo last edited by

          @Dibbo said in ET SDL Sound Setup:

          wrong ELF class: ELFCLASS64

          That means you have installed amd64 packages instead of i386 ones.

          1 Reply Last reply Reply Quote 0
          • D
            Dibbo last edited by

            Thanks for reply. Below solution is worked for me.

            I have made a script and provide the below details and run the game from that script -

            #!/bin/bash
            export LD_PRELOAD="/home/deb/Documents/et-sdl-sound.so"
            export SDL_AUDIODRIVER="pulse"
            et
            
            1 Reply Last reply Reply Quote 0
            • First post
              Last post
            • @megvadulthangya seems like an outdated instruction, all the files are there

              • read more
            • M

              @annihil cant config that one couse i think missing files not just cfg's.
              The Readme install says:
              |9 Steps to Run EThax GooD Look :)| Tutorial by Immortal
              1.

              Download EThax 0.1 "Remember EThax is not Release and not open source dont give anyone this verssion" Link:

              LoL
              Annihil you have that file somewhere? Please

              you would look under your bed ?? :D

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            • @megvadulthangya yeah iirc ETH has auto offsets finding and it works on nq :)

              • read more
            • M

              @annihil ethax_0.3_beta? Looks like its working with nq1.2.9 but missing some cfg's

              Copy from EThax_Priv/EThax_Src/EThax_Bin/Configs:
              human.cfg
              human2.cfg
              rage.cfg

              Paste it to yours home folder DIR and
              now we have avible command in console

              ooh maybe not maybe you put together the twoo thing? As i can read the readme....

              Dependencies is killing me :D need older distro for this

              • read more