The history of Gammajumping
Let it be known that the term gammajumping is used by at least 90% of ET trickjumpers. However, a popular term doesn't mean that it's the correct term. The legend of gammajumping began when Gamma made his first trickjump map called Gammajump. This map was the first ET trickjump map that could be finished by just strafing and bunnyhopping. As you might have guessed by now, the correct term for gammajumping is bunnyhopping. It is uncertain who were the geniuses who understood gamma as a jumping style, but they must have been either quite good trickjumpers at the time or a relatively big group to have people listen and believe their words.
The correct term still remains unknown for many players and the spread of misinformation will continue every day because of people teaching their false knowledge to new generations. Hell, this is the way how the Bible was created; False knowledge created by the imagination of some person who had the authority and the respect of the people at the time.
- Gammajump was created 23.7.2003
- To reach the best performance of bunnyhopping in ET you need to learn strafing properly
- You can bunnyhop in almost every first person shooter game
Bunnyhopping is not a random name for the technique, because the actual technique is exactly same as bunnies hopping around in the nature. Jump in the air and jump again immediately after you land. Repeat this method many times and you can see how you move faster from place to place. Bunnyhopping looks most impressive in Quake engine based games such as Quake (1-3), Warsow, Enemy Territory, and many other less popular games where you can move faster by bunnyhopping. For Quake players, bunnyhopping is one of the major features of the game that makes the game what it is; A fast-paced, non-stop action game. However, there are games where the bunnyhopping is despised, and even forbidden as a cheat.
Counter-Strike players are used to their slow-paced movement in the gameplay and most of the players are highly against bunnyhopping due to it making the game unrealistic. The bunnyhopping itself is quite hard in the game and very slow-paced compared to Enemy Territory, which makes it a laughstock for trickjumpers in ET. All that long training for nothing you could say. Due to it being hard for the CS players, someone has created bunnyhop scripts that make you jump instantly after you land. They use it to jump on stable ground while in Quake there's similar script used to jump upstairs. These scripts can be detected by some CS anticheat programs, giving the player a lifetime ban. Kinda harsh you think? Well, fortunately there are other games where you can hop as much as you'd like to, infact, there's one game that was based on bunnyhopping.
Warsow is a game based on Quake II engine. The game has been given "The most fast-paced online shooter" -award by various pc-gaming websites. This game is a paradise for the trickjumpers. There's a race mode for trickjump challenges, a bunnyhopping tutorial built ingame, and two different movement styles (Old movement/New movement) for the players to choose from. The new movement mode is interesting since you don't have to strafe to gain more speed, you can gain speed by moving forward and bunnyhopping. Very simple and very entertaining.
- In ET you can bunnyhop only to lower platforms
- In CS you can bunnyhop to lower platforms and with scripts on stable ground
- In Quake series you can bunnyhop on stable ground and even up the hill
This article was written by huPo, but somehow it seems different now.
Hi @NoName, I've added according credit.