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    Pmove_fixed 1 explained

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    command etjump pmovefixed trickjump
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    • Annihil
      Annihil admin last edited by Annihil

      Pmove_Fixed 1

      The effects and compatibility of fixed player movement

      Better known as pmove_fixed "1", this command exists to give every player the same advantage of the movement. It gives the same advantage as stable 125 FPS (frames per second) which is a slightly lower gravity. Example; If a player wants to jump on top of a box but is 1mm short on the jump, he should try enabling 125 FPS. If the FPS is unstable, then he needs to enable fixed player movement to get on top of the box. Unstability of FPS is very common sight with older computers which can be improved in many ways, however that is a whole different subject.

      Good to know

      • 43, 76, 125, and 333 are the best FPS values for trickjumping
      • com_maxfps "value" limits the FPS to what player chooses
      • cg_drawfps "1" enables the FPS-calculator on the player HUD
      • 333 FPS gives the lowest possible gravity and the highest recoil
      • 500 FPS gives the highest possible gravity
      • 71 FPS gives the lowest recoil
      • While using pmove you don't get any of the side effects related to com_maxfps

      Compatibility with other commands

      Fixed player movement is not always advantageous, in fact, it can be considered as a disadvantage with usage of any weapon that has recoil. The spread is larger as well as the recoil of the weapons which causes the bullets to not hit where they are supposed to hit. This is one of the reasons why many if not all competition leagues use ETPro mod where the player moves can be fixed with one serverside command, b_fixedphysics "1". With this the normal advantage is a little bit lower, but still effective. No matter what settings players have, they all jump as high as everyone else. This concludes few FPS values such as 500 FPS which gives highest gravity in the game.

      Example how fixed player movement affect weapons

      Sniper (long range)

      • pmove + 43 or lower fps = every bullet misses
      • pmove + 90 or around fps = half of the bullets miss
      • pmove + 125 or higher fps = every bullet hits
      • no pmove + any fps = every bullet hits
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      • @megvadulthangya seems like an outdated instruction, all the files are there

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      • M

        @annihil cant config that one couse i think missing files not just cfg's.
        The Readme install says:
        |9 Steps to Run EThax GooD Look :)| Tutorial by Immortal
        1.

        Download EThax 0.1 "Remember EThax is not Release and not open source dont give anyone this verssion" Link:

        LoL
        Annihil you have that file somewhere? Please

        you would look under your bed ?? :D

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      • @megvadulthangya yeah iirc ETH has auto offsets finding and it works on nq :)

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      • M

        @annihil ethax_0.3_beta? Looks like its working with nq1.2.9 but missing some cfg's

        Copy from EThax_Priv/EThax_Src/EThax_Bin/Configs:
        human.cfg
        human2.cfg
        rage.cfg

        Paste it to yours home folder DIR and
        now we have avible command in console

        ooh maybe not maybe you put together the twoo thing? As i can read the readme....

        Dependencies is killing me :D need older distro for this

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