ETH32nix Resurrection


  • admin

    This release comes mostly with some small fixes and improvements, and obviously the ability to compile it using the new libelf (elfutils) and binutils libraries which had some changes that broke the detouring code. Some stuff was removed, since it's meant for pure rage, so expect less customization in terms of chams/no cams, etc.

    Here's the changelog, a more detailed one is inside the attachment, aswell as the instructions on how to compile/run:

    • Fixed code in CDetour.cpp and CDetour.h not allowing the hack to be initialized with the latest elfutils (libelf) and binutils libs
    • Cleaned up and updated code in SConstruct/SConscript files to be compliant with the latest elfutils and binutils libs
    • Re-added Debugging code
    • Improved Aimpoints visualization
    • Improved Aimbot speedshooting and autodelay
    • Aimbot won't aim when ammo clip is empty
    • Improved auto Z vecs based on distance
    • Improved Autovoting "no" for kicks against the user
    • Improved body and head tracing: XTrace
    • Added new body and head tracing: Static Surface (more efficient than XTrace)
    • cg_drawCompass and cg_drawCrosshairNames cvars now work as intended
    • New GUI style, ET inspired
    • Some code refactoring and minor GUI tweaks

    Screenshot 1
    Screenshot 2
    Screenshot 3
    Screenshot 4
    Screenshot 5

    Download eth32nix-resurrection.zip

    Credit: @Alexplay


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    Got this error when trying to compile :

    Compiling [src/CDetour.cpp]
    src/CDetour.cpp: In member function 'int CDetour::disassemble_x86(void*)':
    src/CDetour.cpp:153:9: error: 'print_insn_i386' was not declared in this scope
    return print_insn_i386((bfd_vma)(ptr_size_t)addr, &info);
    ^~~~~~~~~~~~~~~
    src/CDetour.cpp:153:9: note: suggested alternative: 'print_insn_m32c'
    return print_insn_i386((bfd_vma)(ptr_size_t)addr, &info);
    ^~~~~~~~~~~~~~~
    print_insn_m32c
    scons: *** [build/release/CDetour.os] Error 1
    scons: building terminated because of errors.
    scons: Reading SConscript files ...
    scons: done reading SConscript files.
    scons: Building targets ...



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  • P

    its was the ip I was wondering, got it

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  • The initial post explains how to change GUIDs

    The first time you will run Nexus, a randomcl_guid, etpro_guid, n_guid, sil_guid and mac (for Jaymod and Nitmod) will be generated in nex_settings.ini.
    If you want a new random one, simply delete one of those lines.

    To change your IP, you have to use another connection / VPN / etc

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  • P

    How do you change ip address and GUID ? probably most don't know how to do this.

    Thanks

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  • @Zimkoli yes most likely, change ip address, GUIDs, player name, etconfig, remove the mod folder

    read more