OOB IP Spoofing exploits: Referee hack & Unban
Enemy Territory uses the Quake3 network protocol.
When you connect to a server, the communication is initialized by an OOB (Out of Band) message, which format is:
The ���� is the packet header, it is equal to
0xFF 0xFF 0xFF 0xFFand is used to identify the packet type.
connect is the command intended.
The userinfo is a key-value string which format is
The userinfo contains
- g_password: the server password
- cl_guid: the etkey
- cl_wwwDownload: whether the client allow pk3 download
- name: the player name
- rate: the packet transfer rate
- snaps: the ping adjustement ?
- cl_punkbuster: whether punkbuster is enabled
- protocol: the protocol version, here 84
- qport: the client port used
- challenge: a random number ?
The raw line looks like this:
Now, when the server receive the connect query message, it appends another value at the end of your userinfo, your IP
There is two ways to alter this value
The <userinfo> is a char array of size 1024
#define MAX_INFO_STRING 1024
and thought of adding a long key-value of (1024 - the current <userinfo>) length char at the end of the sent userinfo.
It looks like this
So, here, my <userinfo> followed by
\421 × A\420 × A
When the server receive that, it will add you IP after your userinfo, but as it's stored in a char variable, a buffer overflow occurs and your IP is discarded.
The server does not know your current IP anymore, and if you were IP banned, now you're not.
Duplicate field exploit
If the server receive the same key in the userinfo string, it will remove the last duplicated key.
after the name key (for example) will make the server remove the last ip key, which is your real ip, keeping the one you inserted in your fake userinfo.
The raw line would looks like that
This method makes it possible to spoof IP.
Now, another exploit can be used with IP spoofing.
Instead of spoofing the IP to a random IP like
188.8.131.52, spoofing it to localhost will automatically promote the player to Referee status.
Does it still work?
@DrWindows On some servers yes
I dont get how it works? Can u explain that ref hack?`
You can use Simple UDP proxy/pipe 0.4.1 (sudppipe) with Quake 3 engine "connect" modifier 0.2 (q3conmod_sudp) (compatible with Enemy Territory as it uses quake3 network protocol)
plugin for sudppipe which allows a simple customization of the "connect" packet for the games which use the Quake 3 engine:
sudppipe -l q3conmod_sudp.dll -L "\parameter1\value1\parameter2\value2" IP PORT 1234
(use -L "" for the runtime help) then from the console of the game type:
the following is an example for joining a server which uses PunkBuster with PB disabled (the client will be kicked after some seconds/minutes):
sudppipe -l q3conmod_sudp.dll -L "\cl_punkbuster\1" SERVER PORT 1234
then from the client:
So to spoof your IP address, you can use
sudppipe -l q3conmod_sudp.dll -L "\ip\184.108.40.206:60252\ip\220.127.116.11:60252" SERVER PORT 1234
/connect 127.0.0.1 1234
@Annihil I dont get anything xD where do i need to type that?
@DrWindows In the Windows Command Prompt (cmd)
Its really confusing.
Can u write a tutorial with like.
1st u do this
2nd this etc?
You do not know why it causes a cmd failure? I do everything according to your guide.
(4 is port)
Connecting to server:
Game crash after few min, what to do? Anyone?
@Annihil I know I can reconnect just wondering why this happens, is it an admin code that causes it? not a problem though and bot works well
@playerx99 you can change IP and player name or even guid and you will be able to reconnect before being kicked
Have a question, every once in a while while playing can get kicked or at end of a game kicked and when I view players I'm still there (a ghost player?) but ping is 999. Cannot rejoin the game until my ghost player has gone.Is there a way around this, is there a code someone is typing in to cause ping to spike, is this happening to other players. Just wanted to see if anyone else has experienced this.